﻿using System;
using System.Collections.Generic;
using UnityEngine;
using Yoozoo.Framework.Core;
using Yoozoo.Libs;
using Yoozoo.Managers;

namespace Gameplay.PVE.Survivor
{
    public class BattleHeroStatistic : IClass
    {
        public int team;
        public int attack;
        public int hp;
        public int defence;
        public int heroId;
        public int normalAttackTimes;
        public int skillTimes;
        public int normalAttackDamage;
        public int skillDamage;

        public void OnReset()
        {
            
        }
    }
}
